

I also did not bother with trying to find a path to the chest area without being spotted by skeletons, so not exactly sure if such a route exists. And with the finale you also will be spotted by new skeletons. After the chest is opened I had one spot me within a few seconds despite running as fast as possible out of the area. I'm not sure how one would avoid the skeletons though. As Keko was able to get by the two in the catacombs, I suspect you might be able to similarly distract these while jumping by. 'You need the Footlocker Key.' Check bag, and there is 'Footlocker Key. But thanks for explaining, as there is no way of knowing this from the game. That is one of the stupidest design decisions I've ever heard. You can open one of these footlockers now probably. The quality measure comes from SteamDB and the. There is a specific footlocker key for each footlocker. Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). So similar problems there with the spiders. A 'hidden gem' is defined as a high-quality game (hence the 'gem') which only got little attention (hence 'hidden'). The game was initially funded on Indiegogo and was released on Mafor Microsoft Windows, and Mafor PlayStation 4 and Xbox One. Ghost of a Tale is a stealth action-adventure game created by Lionel 'Seith' Gallat and a very small team. I got past the first one, climbed the sacrophagus on my left, and then instantly died as I jumped to the next sacrophagus. Its dangerous out there for a little mouse. I tried dodging the three spiders in the banner room. I did get Dodgy Mouse/Crash Diet but I avoided the beehives as I wasn't sure if they would cause the Dodgy Mouse achievement to fail (perhaps someone can confirm that one). The spiders and later the skeletons count as detection. Okay, so I finished the game and did not get Like a Ghost. My real issue is though, if the enemies at the end of the game count as guards because I see no way around that :') Now I don't know how I'll deal with 3 spiders in the Lower Hall, but if I'm not mistaken they are kinda in the middle of the room and I just need a lever that's on the wall. It turned back around, but wasn't alert to me, so I threw another bottle in front of the corpse and that got it to move down low enough for me to run past it and to the gates.

I got just behind that small rock on the staircase so that spider doesn't notice me (Took me a few tries to get the position just right so it doesn't see me) and then I threw a bottle at the wall in front of the spider which got its attention enough so I could move forward a bit more. It took like pretty much all of my throwable tools though (kept missing my marks) hah I reloaded the old save I made before attempting to get past the spider (I already killed the first one and then went back to beginning of catacombs and saved there) and Tilo stopped randomly dying. So I managed to actually get past the second spider without it noticing me. This finishes A Helping Hand quest in Ghost of Tsushima Iki Island.įor all other Quest Walkthroughs, check out our complete Ghost of Tsushima Walkthrough (All Tales).OKAY. Talk to him there and he’ll show the house he built with your materials. You must now visit him at his house west of Fort Sakai. Locate the man a 3rd time at the Beach and give him 10x Iron. Normally, he should spawn here immediately after finding him at his previous location, but if he’s not there check back later.Īfter locating him 3 times and giving him all the materials, the quest will be formally added to your journal. Normally, he should spawn here immediately after finding him at his previous location, but if he’s not there check back later.

Locate the man a 2nd time in the Field and give him 6x Predator Hides. Alternatively, he can also spawn at this location instead, in the south-east of Iki Island, area called “Weeping Mother’s Meadow”:
